Club.NET Almería

Plataforma .NET de Ingenieros/Ingenieros Técnicos en Informática de Almería
¡Bienvenid@ a Club.NET Almería! Iniciar sesión | ÚNETE a la web | Ayuda
Principal Blogs Foros Imágenes Descargas

El verdadero significado de rendimiento

  •  02-25-2007, 14:23

    El verdadero significado de rendimiento

    Hoy he estado dando una vuelta por el sitio web oficial de Nintendo. Me he encontrado una curiosísima entrevista que que Satoru Iwata, presidente y CEO de Nintendo hace a sus propios empleados, acerca del diseño y desarrollo de la Wii. Durante los últimos años Nintendo se ha distinguido por usar las ideas y la innavación como caballo de batalla, en lugar de la fuerza bruta, como el resto de competidores. Llegado un punto en la entrevista, surge el tema de la potencia de proceso de la Wii:

    nintendo.com website:

    Iwata In general, no engineer hates higher performance. As an engineer, didn't you experience any inner conflict when it was decided that we would not necessarily take Wii in the direction of sheer horsepower alone?

    Shiota Yes, there was some conflict. To be honest, I even felt quite anxious about it. After all, it takes a lot of courage to divert from the Roadmaps. I was especially concerned when it was still not very clear to me what could be done with such a machine. The hurdle of reducing power consumption could be overcome. We were certain that we could achieve this goal in the early stages of development. But the conflict and concern did not go away until it was clear how this would change the gaming experience. Once the concept of Wii as “a console where something new happens every day” became clear, we were certain that we had made the right choice. This concept is made possible by the fact that Wii can stay on for 24 hours a day.
    Iwata Looking back at all the development history of Wii, were there any particularly memorable turning points?
    Shiota Let's see. When we were struggling to reduce the power consumption, there was a point in time when we simulated how power consumption would change in existing devices if we applied cutting-edge semiconductor technology to them. In the case of the GameCube, we discovered that the power consumption could be reduced to between one-third and one-quarter of the consumption of the GameCube's semiconductors. I was really impressed with these results. Of course, I was surprised by the data itself, but it was also the moment at which I was struck by the originality of Nintendo. Normally, when making new devices, companies compete with each other on the basis of “How much faster is the CPU, how much more memory is there, and how many more polygons can be displayed?” But Nintendo posed the question “How much can we decrease power consumption and maintain performance?”
    Iwata Why do you think we were able to engage in that kind of argument?
    Shiota Above all, I think it must have been because Nintendo is always trying to do something new and different. This message has been spread not only within Nintendo, but to other companies as well. As a result, our development partners have naturally tended to present us with new technologies and ideas. It was this background of going against the norm that gave birth to Wii.

    Takeda Of course, the issue of performance was not secondary. Anyone can realise “low performance with low power.” Others tend to aim for “high performance with high power.” With Wii however, Nintendo alone has pursued “high performance with low power consumption.” So, while Wii embraces cutting-edge technology and high performance, the direction it is aiming in is completely different from that of previous systems. When we look at the automobile industry, not every car is following the same evolutionary course. While some are trying to make faster cars, others are gathering public attention around the world with their hybrid engines. If automobiles can be used as a metaphor, our industry has always been trying to compete over horsepower, even though not all cars are made to compete in F1 races.
    Shiota Just as hybrid cars have created a new emphasis on “environmental performance,” I believe that Wii has also discovered new values. Having said that, however, Nintendo has never shied away from technological competition. On the contrary, we have integrated a number of highly technological elements into Wii.
    Takeda

    Using state-of-the-art technology in unprecedented ways is far more complex, difficult, and requires more technological know-how than simply using the technology to improve performance. The Wii system is far more complex than that of the Nintendo 64 and GameCube. Furthermore, since Wii is compatible with GameCube software, we have not only tried to create something new, but we have also retained some of the old functionality. Honestly, this was not an easy task, but I think we can proudly present to the world a new console that will have so much appeal for so many.

    Esto me hace pensar nuevamente en el significado rendimiento: trabajo desempeñado por unidad de energía consumida. Normalmente tendemos a olvidarnos de esto y pensamos que un sistema que sea capaz de ejecutar el Call of Duty a una resolución de 2200x1600 a 32 bits de color con una velocidad de 300fps es un sistema muy potente de alto rendimiento; pero se nos olvida mirar la caja del PC que seguramente se parezca más a una central nuclear que a un ordenador.

    Precisamente la tendencia actual va encaminada a reducir el consumo de potencia, como demostró Intel pasando de la gama de Pentium IV (consumidores natos de watios) a los núcleos Conroe (aka Intel Core), que consumen mucho menos y rinden bastante mejor.

    Aún así, ¿qué pensáis vosotros? ¿Se debe procurar el máximo rendimiento a toda costa, a pesar del consumo? ¿Se debe encontrar un equilibrio entre potencia y consumo? ¿O bien debemos procurar siempre el mínimo consumo a costa de perder un poco de potencia?

     ¡Saludos!

    Archivado en: ,
Ver el tema completo
Ofrecido por Community Server (Personal Edition)